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UltimateFan, (UF), is a F2P fantasy football game, which was initially designed as 'mobile first' and so was missing a web version of the game.

 

However, all the big players in the fantasy football world boast both mobile apps & web based versions of their games & with all the new features planned for v3.0, it needed one ready for the upcoming 22/23 season!

My Role

UX/UI Designer

Main Goal

Convert the existing native mobile app to a responsive web based version, compatible with the standard range of devices (mobile, tablet, desktop). 

ultimate fan WEB

Timeframe

2022

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During my time at Low6, I helped produce a number of innovative iGames for sports franchises, betting operators and media outlets to best engage with their fans and customers, helping with customer acquisition, driving conversion, retention and profits.

Included here are a few examples of these & a basic outline of the process followed.

My Role

UX/UI Designer

Time Period

2022

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fan engagemenT, 
sports gamification
& pick 'em games

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Visual brand & interface design for a personal banking app.

The project was undertaken as part of completing a university accredited Professional Certificate in UI & Visual Design run by the UX Design Institute & Glasgow Caledonian University.

My Role

UI Designer

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Time Period

3 months, part time ( June 2021)

Bundesliga BUDDY

There's light at the end of the tunnel for football fans... this week it was confirmed that Germany will allow the return of the Bundesliga on the 16th May and live football will return to our TV screens.

But does the average UK footy fan doesn't know anything about the Bundesliga? Do you know your Borussia from your Bayern? If not help is at hand...

My Role

UX/UI Designer

User Researcher

Main Goal

To design a Bundesliga football app & provide a central information source for new German football watchers, which will quickly educate them about the Bundesliga. 

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Time Period

2 months (2021)

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Time Period

5 days (Apr 2021)

My Role

UI designer

Main Goal

Design a fresh UI for the Muse music streaming app, that visually appeals to the target market & meets the users needs.

Muse is a music and podcast application that was designed from scratch to improve my UI & visual skills.

During the process, I explored how to define the target audience, find a unique visual language, and create a fresh user interface design.

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Elite sport teams can have well over 100 touch points a week across multiple platforms between staff and players. Kairos exists to make all day to day planning as efficient and effective as possible.

A current problem we want to solve is to allow our coaching staff to access key information at a per player level.

My Role

User Researcher

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Time Period

5 days ( Feb 2021)

Main Goal

To design an expenses app where an employee can quickly & intuitively input their work expense claims to their employer.

EXPENSE SENSE

An application to be used by all employees across an organisation to enter their expenses.

These employees will encompass a wide range of technical ability. They will range from having fluent technical skills all the way to basic knowledge. So, your design needs to be intuitive and work for all.

My Role

Product Designer

User Researcher

Time Period

5 days ( Mar 2020)

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Second skin

Second Skin is a tattoo design app that offers both novices and enthusiasts a platform where they can find an abundance of tattoo inspirations, amazing new artists from all over the world, and share ideas within their social circles.

My Role

Lead UX/UI Designer

User Researcher

Time Period

7 months, fulltime (2019)

Main Goal

To create a user centered web application that allows users to explore inspirations for tattoo designs according to their own personal preferences.

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© 2022 by Dan Williams

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